It’s somewhat less noticeable once you take to skirmish battles (available in 4 vs 4 and 2 vs 2 flavors on the same 5 maps), where the AI will do something other than just beelining towards the nearest checkpoint. Literally nothing new on the Western front My two paratrooper squads managed to down 79 infantry rushing them in a single file before being overrun, mostly due to aforementioned tanks stopping at a good firing position. If you set up an ultra difficulty campaign with no fog of war, you can see how the AI spawns hordes of infantry and a handful of tanks to bear down on the two squads you were able to bring in as the 50 CP first wave. It only determines how much the AI cheats, by which I mean how many more units it gets than you. But maybe they put all the effort into the campaign battles?Ĭampaign battles happen on narrow strips for a reason and it’s the difficulty that you set at the start of the campaign. OK, so we saw that the developers put zero effort into units and just reused a bunch of models from other WWII titles, I am guessing modern weapons were donated by MoW Vietnam. Sure, you can say that most mainstream RTS are just arcade games with a history-inspired skin, but Cold War doesn’t even get the skin right. Ye olde Cuban Missile Crisis game had the excuse of it being the aftermath of a nuclear exchange after said crisis went wrong. This is a nonsensical loadout no matter what period of history you look at. Similarly, infantry equipment continues this trend, with the humble Soviet squad taking to the field with 8 SVT-40s (a rifle that was rare at the start of WWII, replaced by SKS after the war, which was in turn almost instantly supplanted by the AK), a DP LMG (the WWII “record player”) and an NCO armed with an AK (because WW2 Sergeants had SMGs, and what is assault rifle if not a big SMG?). This in itself proves that the developers didn’t care at all about making a historical game, and just cobbled together whatever assets were at hand to release a game. Other than that, these all basically function the same, and they all serve a single purpose. The biggest difference here is that BMP-1 is actually an infantry fighting vehicle (an angry APC), and so it can carry troops and that it has an anti-tank guided missile (ATGM) in addition to its gun. So while the Americans get their three early tanks in the forms of M24 Chaffee, M41 Walker Bulldog and M4A4 Sherman, the USSR gets PT-76, BMP-1, and T-34/85. Infantry loadouts and organization are entirely the same for both, which no doubt helped the developers balance the game with as little effort as possible. What differences in weaponry exist are so small they are nearly indistinguishable. For one thing, the forces of USSR and USA are, for all intents and purposes, identical. True, the fact that the single-game intro is an eerily silent reveal of Digitalmindsoft logo might be a little disquieting, but once you get to look at your units, you can truly understand what kind of a ride you’re in for. This force selection screen is your first solid hint that Men of War: Assault Squad 2 – Cold War is trash.
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